Home Player Backgrounds Casualties Luck Post Game Analysis December 16 AM December 16 PM December 17AM December 17 PM December 18 AM December 18 PM December 19 AM December 19 PM December 20 AM December 20 PM December 21 AM December 21 PM December 22 AM December 22 PM December 23 AM December 23 PM December 24 AM December 24 PM December 25 AM December 25 PM December 26 AM | | Allies
Randy Heller is the Designer of
TAHGC's Bitter Woods. He recently retired as a USN CDR and is currently employed
at National Naval Medical Center. Randy started out playing TAHGC's Bulge '65
and is intimately familiar with many of the Bulge games marketed. He is
currently developing Third Edition Bitter Woods, to be released summer 2002.
Game Preface:
"My goal is to win. Against a seasoned Bitter Woods grognard, like
Tom, that is easier said than done. I have experience playing BW against Tom
and I'm somewhat familiar with his style, which is highly aggressive and
generally successful. I have seen Tom bypass a fortified Bastogne and never
look back, which gives me pause. Do I want to tie up units in the town's
defense and, if so, at what strength? I confess to a tendency to sacrifice
units to retain terrain. In the campaign game, that is not necessarily a good
idea and will require a paradigm shift on my part. On the other hand, I will
need to ensure that I can get the British 30th Corps well in place behind the
Meuse River before the Germans get too close. Bitter Woods is much more of a
dynamic game than some other Bulge designs because of the mechanized movement
phase. Should Tom be successful in "breaking loose" some of his
mechanized units into the Allied rear areas, I will have to keep my cool to
stay in the game. A primary goal will be to try and create a mechanized
reserve to pose a counterattack threat. That usually falls to U.S. 3rd and 2nd
Armor Divisions. These U.S. Armor Divisions, taken individually, are in many
cases stronger than their German counterpart. The key is to avoid having to
divide them up and throw them into the front line to stem the German advance.
That will depend on the success of the German offensive up until that time - a
combination of avoiding tactical errors and good ol' fashion luck of the die.
All-in-all this will be a challenging and fun experience. I look forward to
this game."
Germans
Tom Gregorio is a long-time gamer;
boardgames, computer games, cards, dice, you name it. While primarily
interested in games centering on the conflict in the east, the Battle of the
Bulge has also drawn his interest. Playing face-to-face but once a year at
WBC, he greatly enjoys that event and looks forward to taking his son
there. Tom works for a major pharmaceutical firm in their IT department
and is currently on assignment in Stockholm.
Game Preface:
"I enjoy playing Bitter Woods and find it offers a lot of different
challenges. The campaign game is particularly interesting because it
offers a lot of opportunities to both players and rewards long-term strategy
while still requiring a complete mastery of the game tactics.
At this point, I've only played as the Germans in the campaign game and have
won each time. Nevertheless, I believe the US has the edge! Randy may
lend credence to my belief; having trounced me several times before in the tournament scenario, I
know I'll have my hands full! The Wermacht has several advantages that I
intend to take full advantage of:
| Interior lines: Once we reach 19AM, the Germans will be able to
maximize their 'threat' potential by keeping their forces on roads and out
of the woods. Being able to shuttle large forces around will help
ensure that the US defense has to be thorough. This will eventually
be hampered by US interdiction, after 22AM, but I hope to have the
Wermacht poised for victory before US air power shuts me down. |
| Superior 'point' forces: With their large number of mechanized
divisions, the Germans will be able to mass their forces to win critical
battles. Having two units with Endurance Ratings of 6 will also
help, both on offense and defense. |
| Momentum: I intend to press hard; if I can stretch the Allied line
sufficiently, they will never have the chance to drive me back. The
initial German assault can sometimes be overwhelming and I will constantly
press forwards utilizing movement, advance after combat, Angriff assaults,
and the mechanized exploitation phase to hamper the formation of a solid
US defense. |
This looks to be an exciting match and, as always, I look forward to playing
Randy. And having many sleepless nights as I fret about the power of US
artillery...."
|