Home Player Backgrounds Casualties Luck Post Game Analysis December 16 AM December 16 PM December 17AM December 17 PM December 18 AM December 18 PM December 19 AM December 19 PM December 20 AM December 20 PM December 21 AM December 21 PM December 22 AM December 22 PM December 23 AM December 23 PM December 24 AM December 24 PM December 25 AM December 25 PM December 26 AM | |
"Patton gets busy."
German 23 AM |
Allied 23 AM
|
Only
three (!?) attacks were made: Celles, Ciney, Marche. I expect all to go
off at 4-1(-2) or better. In the north, I sidle in towards the river. In
the south, I just set up a defensive screen and start a rush with the
flankers who were previously screening Patton.
In the center, I expect to be able to call on almost 200
factors to strike at whatever targets Randy gives me. I believe we're
moving into the endgame now; I now longer really want ENG results and I
can only mass at 2 or 3 points if I wished to be assured of progress.
December 24th will be particularly scary - seven US air units is
frightening to think about!
Post Combat Summary: The
Germans couldn't have done much better: They are but two hexes from
the western branch of the Meuse! Three more steps were eliminated
from Marche, ensuring it's fall next turn. The armor screen was
eliminated, and the advance against the British armor ended up surrounding
a US artillery unit. At least 50 more factors will be released into
the center next turn as the final stragglers in Marche are swept up...
Interestingly, this is probably the first turn the US
probably has had where a critical combat decision needs to be made.
There are at least three opportunities for SHAEF to examine, each with its
own hazards. Choosing any one of them would probably require
forgoing the other two opportunities. I actually spent the time
playing out some of the 'maximum' US counter-attacks and believe that the
big battles could go horribly awry for either side with significant
repercussions on the rest of the board. OKW would love to grind down
the US on the East side of the Meuse! For now, though, the Wermacht
is digging in...
"You gotta ask yourself, Patton, 'Do you feel
lucky'?"
-- Tom
|
IMO
these were the best combat results for the attacker since the successful
Angriff Attack in front of Eupen. Regardless of my awareness of the change
in weather, I did not properly deploy for possible German advances. In
addition to the "speed bump" results at Fortress Marche, Tom
earned two big 1D3 and 1D4 advances in the center which trapped two more
Allied units, to include a valuable artillery unit (only the second time
in the game that I put one in harms way). Enough crying in my soup; time
to recover the situation.
I need to keep the German forces away from
the Meuse River bank for another turn so that I can bring the full weight
of Allied Air Power into play. This will ncessitate sacrificing the
reduced Br 11/29 brigade, which performed so poorly at Celles. Tom will
have to set his mechanized forces in a purposeful direction because I will
have enough air interdiction to prevent easy lateral shifts. I see no
point in weakening my southern flank at this time only to have Tom shift
any mechanized forces back in that direction. The bridge at hex 4718 MUST
be blown to be able to build the all important improved position in hex
4817 (1-4 die roll needed). As Tom undoubtedly knows, he has to capture a
Meuse River bridge to be able to cross his armor. With an available air
unit, and my most powerful armor division entering the map, I can't resist
the temptation to sting part of 12SS sitting in light woods terrain.
-- Randy
|
LQ
Rating: 1.66 (Wow!) |
LQ
Rating: 4.3 (Yuch.) |
Public Comments: |
German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
Marche: 80 (Adj) + German air vs 16
@5-1 = 5 = D3 (2.5)
Ridgeway, *28/110
Eliminated, 9/CCB Reduced
Celles: 58 (Adj) + German air vs 14 + US air @4-1(-2) = 1 = -1 =
1D3 (1)
11/29 reduced, retreated
to 4718
Brandenburger, 2SS/2, 2SS/3, GD/Fuh
Escort to 4618
2SS/4 to 4519
Lehr 902, 560/1129, 5/15
to 4417
560/1128 to 4419
Ciney: 40 (Adj) vs 8 @4-1(-2) = 1 = 1D4 (1.5)
7/CCB (r) Eliminated
3/8 to 4212
5/14 to 4413
2/2, 2/304, 2/3 to 4415
Lehr/130(r), Manteuffel
to 4315 US Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
2nd Arm, 187, 406 (36) + Air vs 12SS/26 (7) @7-1(+1) = 4 = 5 = D4 (5.5)
Bridge Demolitions:
5029 = 4 = Boom! (2.5)
4718 = 4 = Boom! (2.5)
3204 = 5 = Fizzle. (5.5)
3001 = 5 = Fizzle. (5.5) |