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"Peiper's Rage"
German 17 AM |
Allied 17 AM
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Being all too
familiar with the 'Triangle Defense' in the North, my Germans start to
focus on launching high odds attacks. Randy was able to preserve an air
unit for ground support while still ensuring the security of his lines.
In the south, I gave up the flank attack on 9/CCR in order to go for the
1/3 chance of something good happening (ENG, FF) vs 28/110. Peiper was
used to surround two units, both of which I hope to eliminate during
combat. Additionally, I wanted to maintain the threat of Peiper
attacking 2/9 with 150 Brigade in reserve to possibly exploit any nice
gaps that develop.
I think this turn marks the divergence of philosophies regarding the
US defense. Randy has offered up numerous reduced units in order to
ensure that the Germans won't get much ground; my approach would be give
significantly more ground if necessary to preserve units. (Of course, my
prior match against Randy isn't a good example as I chose to
aggressively counterattack in order to limit Peiper.) Given the low
count of US eliminated units at this point, just ONE, Randy's approach
is quite understandable at this point and may prove invaluable in
significantly impeding the Wermacht advance. His firm defense against my
7th Army will almost guarantee that 10 Armored division will make it to
Bastogne in a timely fashion; Brandenberger is seemingly fully committed
to supporting 5th Panzer Army at this point in its drive down the
Clervoux-Bastogne axis. Post Combat Comments: German attacks
eliminated 6 US defenders; an usually high number but 5 of the 6 were
surrounded and the sixth was reduced and attacked at 6-1(-2). The
luck quotient was pretty much balanced and the results weren't too
extreme. The US is in a good territorial position but I don't
think they can afford another turn like this. The US 2nd Infantry,
an ER 5 division, has broken clear of 6th Panzer Army and will prove
invaluable in forming strong points at key defensive junctions. As
Randy surmised, I wasn't willing to risk a step loss with Peiper at this
point in the game and I instead used him to help clear out surrounded US
units. I was careful in ensuring that my mech units remained
mobile for next turn; I expect to make little progress with 7th Army so
I will have to press hard with the other two armies. Overall, I don't
think either side has an advantage yet nor, barring a huge error, do I
expect any 'tilt' until 19PM or so when II SS Panzer Corps is able to
make its presence felt. --Tom
LQ Rating: 3. 55 |
I
confess to not yet having made the paradigm shift I referenced in my
introductory notes. Six Allied units destroyed this turn is beyond the
norm and cause for concern. I was hoping to see Tom commit some of his
forces to an advance up the Monschau-Eupen Road but it was not to be.
Peiper probably made the best conservative move by positioning at hex 1208
to ensure two Allied units would have no escape route. The -2 DRM against
99/394 with its 1/6 chance of a DE was too risky considering other losses,
so I guaranteed its security with two artillery units and an air committed
to its defense. The trade-off was an almost sure elimination of the
reduced armored cav in hex 1412. A bright spot was the SU result against
the bloody 110th and my confidence that I can keep 7th Army away from
Martelange for yet another turn.
My ability to begin to comfortably build a fortification
in Bastogne this turn and the location of Longvilly well to the west of
the front line indicate that the Germans are territorially behind in this
region. On the other hand, I simply must give up some space in the north
and try to conserve my units. The biggest threat now is the potential for
a Skorzeney infiltration attempt. I recognize that I can shut down this
potential with one air interdiction located in hex 1311, and I will make
that placement. I would like to release the unit in Herve ASAP, so I will
place units in such a location to entice Tom to move adjacent to Malmedy.
Battles around Eupen can sometimes become a quagmire, more so for the
Germans. If I make the defense too strong, the Germans look elsewhere. I
will place a somewhat enticing, but not too weak, defense in front of the
town. I would love to have sacrificed a reduced unit to attempt to blow
the important bridge at hex 1309, but no such unit exists. Artillery units
will be appropriately dispersed to minimize the risk of any outright DE
results.
-- Randy
LQ Rating: 2.25
(Two successful bridge
demolitons.) |
German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
1. 1229: 18 vs 3 @5-1(-1) = 2 = 1 = 1D2 (4.5)
560/1130r, 352/914, 352/915
to 1330; 28/109 (r) Eliminated.
2. 1824: 28 vs 4 @6-1(-1) = 4 = 3 = 1D1 (4)
2/2, 2/3 to 1824; 9/CCR
reduced to 1925
3. 1727: 5 vs 5 @1-1(-1) = 6 = 5 = SU (4)
4. 0817: 15 vs 3 @4-1(-1) = 4 = 3 = D3 (2)
62/190, 18/295, 3/9 to
0916; 106/423 Eliminated.
5. 1316: 27 vs 4 @6-1(-2) = 4 = 2 = 1D2 (5)
18/293 to 1415; Lehr
901 to 1515; Lehr 902, Recon to
1417; 14 Cav (r) Eliminated.
6. 1107: Adj + 402A (41) vs 5 @7-1(-1) = 6 = 5 = D4 (1.5)
326/753r, 12/48 to
1205; 277/989 to 1206; 277/991,12/89
to 1207; 99/393 Eliminated.
7. 1719: Adj + Air (41), combined arms vs 5 + 174,333A + Air @3-1(-2) = 4 = 2
= D2 (4)
116/16, 62/164 to
1819; 116/156 to 1719; 116/60,
560/1128 to 1718; 99/394 to 1918
8. 1412: Adj (43) + Air vs 2 + 333A (7)
@6-1(-2) = 3 = 1 = 1D3 (2.5)
12/27, 3/8, 12SS/25 to 1513, 106/424 (r)
Eliminated.
9. 1209: SS Panzer Scare = 1 = NO.
Yankee Pride. (5.5)
10. 1209: Adj (23) vs 2 + 406A (7) @4-1(-1)
= 5 = 4 = D2 (2.5)
277/990 to 1310, 102 Cav (r)
Eliminated.
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