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"Lehr has crossed!"
German 25 AM |
Allied 25 AM
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I'm already second guessing my game so far
- perhaps I should have been launching a ton of low-odds attacks...
Post combat commentary: No
doubt about it, the Germans got some luck but they had a 5/6 chance of
crossing. If I can continue to get 1's on combat rolls, I should
have no problems. Unfortunately, I will probably also need 5's and
6's on bombardment rolls so I may need an artillery specialist!
-- Tom |
I
very much contemplated allocating my artillery to allow a 1-1(-1) vs 6AC
to minimize the second attack's chance of crossing the Meuse. Any die roll
other than 1 on the first attack would be fine, otherwise the 1 would see
Fuh. Es. crossing the Meuse on an advance after combat. Based on my past
association with the dice server, I felt I could not risk the 1/6 chance
so I allocated artillery to lower the odds to 1-2(-1) - the result, a
1! In addition, the second combat, another 1, not only allowed for a
German Meuse River crossing but took an Allied step loss with it. Time to
suck it up and call in 11th Armor.
German mechanized forces are now
threatening Namur and Vireux. I'm going to try and channel these German
drives with air interdiction placed in forest road hexes, which should
prevent these efforts from being reinforced and/or re-allocated. Fuh Es is
a powerful unit because its 6 ER allows for a -1 DRM. By placing one air
interdiction immediately behind the unit, it should effectively stop Tom
from using it in a 25PM Meuse River Line assault. The defense of Namur is
a bit tricky due to the clear terrain on the west side of the river. I
will shift the powerful U.S. Third Armor to these clear terrain hexes
where the coordinated defense DRM can be appreciated. I have decided to
weaken the defense of Yvoir. I don't believe Tom has the time to redirect
his forces to the town in enough strength to guarantee its capture. With
only 3 game-turns left, I think Tom is committed to expanding his foothold
across the Meuse with Panzer Lehr, so I will reinforce hex 5022 with
elements from Patton's 4th Armor.
-- Randy |
LQ
Rating: 1.83 (Yee-haw!) |
LQ
Rating: 2.4
(Not shabby at all.) |
Public Comments: |
German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
5125: Adj - 15/104 + Air (19) vs 4 + 10 + Air
@1-2(-1) = 1 = 0 = CA (1)
5023: Adj + 408A + Air (72) vs 8 + 5 + Air
@4-1(-1) = 1 = 0 1D2 (1.5)
517 reduced to 5021
Lehr 901, 902, Recon to 5023
4710: Adj (42) vs 2 + 5 + Air @5-1(-2) = 3 =
1 = 1D2 (3)
75/289(r) Eliminated
12SS/26, 3/8 to 4809
15/115, 12SS/25(r) to
4709
US Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
5/CCR(r), 18, 188, Air vs 62/164
@5-1(-1) = 3 = 2 = 1D1 (2.5)
62/164 reduced, to 4110.
Bridge Demolitions:
3404 = 4 = Boom! (2.5)
4809 = 2 = Boom! (2)
5229 = 4 = Boom! (2.5)
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