Home Player Backgrounds Casualties Luck Post Game Analysis December 16 AM December 16 PM December 17AM December 17 PM December 18 AM December 18 PM December 19 AM December 19 PM December 20 AM December 20 PM December 21 AM December 21 PM December 22 AM December 22 PM December 23 AM December 23 PM December 24 AM December 24 PM December 25 AM December 25 PM December 26 AM | |
"The Panthers are Burning."
German 24 PM |
Allied 24 PM
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Randy
didn't leave me a lot to work with. A sacrifical unit was left in Dinant
that I have to try for; with no less than 20 artillery factors within
range it will require a significant committment of force to ensure
victory. As in the prior turn, I will be moving more units up to the big
river so as to force yet more thinning of the US line. Randy's
interdiction in 4811 ensures that my advance on Namur will be delayed YET
another turn! Monty is in between Givet and Dinant which ensures that his
leadership aura will be 'felt' at the critical section of the battlefield.
No US attacks which was a blessing as the next four US rolls, 1's, were
applied against US bridge demolitions. More
ugly attrition as three German mech steps are burnt up. Yvoir holds
but Dinant is finally cleared. The 7th army screen is particularly
thin but the Wermacht is confident that the US forces delayed in the south
are going to be heading for the Meuse and not go for joy ride in the
German rear.
-- Tom |
Some
really peculiar combat results this turn. Four attacks and no 5's or 6's
with three attrition die rolls. Second turn in a row that the Germans win
a 1-1(-1). The upside for the Allies is that they can hold on to Yvoir for
at least another turn. The downside for the Allies is that they lose three
more steps (four if 80/318 had stood its ground). At this point, we have a
battle of attrition where the Germans can afford to lose steps but can't
afford the time
I continue to walk the wire in my attempt
to keep the German Player from crossing the Meuse River. Somehow, the
incoming reinforcements are just enough to present Tom with a reasonable
defense. I will sacrifice a reduced "Rail Splitter" in front of
Namur. This will probably be the last time I will sacrifice a unit East of
the Meuse. U.S. 2nd Armor now swings into a flank position next to
Patton's 4th Armor, which will give me a length of six hexes with a nice
defensive DRM. All Allied Leaders are right up in the front to spread
their range as effectively as possible to shout "stand fast"
when needed.
-- Randy
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LQ
Rating: 3.25 |
LQ
Rating: N/A (No combat, no demolitons.) |
Public Comments: |
German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
4814: All Adj + 401A+ Air (55) vs 8 +
406,190,187 A + Air (23) @2-1(-2)
= 4 = 2 = D1* (Standfast) (4)
5/CCR(r) reduced
12SS/25 reduced
4717: All Adj (66) vs 4 + + 333,402A @4-1(-2) = 3 = 1 = 1D1 (3)
75/289(r) Eliminated
Brandenberger, 62/183, 15/115,
116/60(r) to 4717
5020: All Adj + 408A (50) vs 22 + 193A + Air (27) @1-1(-1) = 2 = 1 = D1* (2)
26/328 Reduced
9SS/20 Reduced
4924: All Adj + Air (40) vs 5 + 203A + Air (10) 3-1 = 3 = D1* (4)
3PzG/29 Reduced
26/39, 15/104, 3PzG/29(r) to
4924
US Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
Bridge Demolitions:
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