Home Player Backgrounds Casualties Luck Post Game Analysis December 16 AM December 16 PM December 17AM December 17 PM December 18 AM December 18 PM December 19 AM December 19 PM December 20 AM December 20 PM December 21 AM December 21 PM December 22 AM December 22 PM December 23 AM December 23 PM December 24 AM December 24 PM December 25 AM December 25 PM December 26 AM | |
"The Rail Splitters arrive; OKW is not worried."
German 20 PM |
Allied 20 PM
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I
still believe the South is vulnerable and will try to push hard. In the
North, more attrition is in order. My armored division components are
'back in contact' with one another so I should be able to have some
flexibility with regards to flank attacks. Minor observation: The US
chose to optimize their defensive positioning but the cost was that no
units were in place to blow bridges. Major observation: I am not at all
pleased with my position - I'm falling further behind in terms of both
casualties and territory...
It's 20PM and both Randy and I agree that the Germans
have 3-4 turns left in which to act before the game will be 'set'.
During the next two game days, the Wermacht needs to:
| Stretch out the US line, (to be evidenced by no
stacked defenders) |
| Inflict maximum casualties, and |
| Prepare the Southern screen against Patton &
Co., |
In order to do that, my operational activities will
include making as many attacks as possible that will go off at 1-1 or
better, outflank Verviers to the North and drive towards Liege, work my
way through the central woods, and push hard in the south where the US
is relatively thin. Of course, I will also minimize the US
counterattacking opportunities by keeping leaders near the front and
avoiding advances into potential 'death traps' where the US uses two or
three ground units backed by two or three artillery to get high odds
against surrounded German units. My Panzer divisions are 'back in
contact' and I'm going to try to ensure that I get as many (-2) attacks
as possible. I will have to decide whether or not to go for Bastogne
after this turn as my front line is now about a 'half-day's drive' to
the west of the town and I don't want to spend a lot of time in transit.
10 attacks on the way...
Post Combat Summary: Blech. Minimal
attrition, minimal territory gain.
-- Tom |
Two points from Tom's most recent turn are
now obvious to me. He is reluctant to advance into a position which would
leave his units open to counterattack and by moving his corps artillery
out of range of Bastogne he has little intention of attacking the
fortified town. I want him to reconsider the latter. To do so will require
I convince him that the Allies are capable of fortifying Marche to at
least the same degree as Bastogne. That will take some creative
positioning in front of the town to prevent him from advancing adjacent to
it to block the construction of a fort. I would like to blow the Verviers
bridges, but the town is a risky position for me. I have decided to staff
it with a reduced combat command, which will have to be written off. My
goal the next couple of turns is to prevent the Germans from reaching the
Northern Ourthe River Crossings until 22AM. That will give the Brits the
time to get into positions behind the Meuse River. Grandmenil is an
excellent road block to defend, although a bit untenable at this stage. A
reduced regiment here will serve to frustrate German movement. Once again,
I will call upon the U.S. 3rd Armor to serve as a roadblock Southwest of
Verviers.
-- Randy |
LQ Rating: 3.75 |
LQ Rating: 5.5 (0 for 3 on bridge demolitions) |
Public Comments:
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German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
1. 1904 5-1(-2) 1-2=-1 1D4 (2)
7/CCA(r) Elim
12SS/12, 12SS/25 to 2004
12SS/26, 12/89 to 1904
2. 1702 4-1(-2) 6-2=4 D2 (5)
7/CCR(r), 2/9 to 1901
Peiper, 326/752(r) to 1801
1SS/1, 1SS/2, 3PzG/29 to 1802
3. 2105 3-1 3 D1 (4)
Hodges, 30/120, 3/39(r) to 2204
2SS/2, 2SS/3 to 2105
4. 2411 3-1(-1) 3-1=2 D2 (2)
1/16 to 2610
9SS/19, 9SS/20 to 2410
3/9(r) to 2412
5. 2615 2-1(-2) 1-2=-1 D4 (3)
9/CCB to 3015
62/190, 116/60 to 2716
3/5(r), 116/16 to 2615
116/156, 18/293 to 2614
6. 3322 4-1 2 = D4 (3)
82/325 to 3722
Lehr/901 to 3422
5/14, 26/39, 560/1129 to 3321
7. 3120 7-1(-1) 3-1=2 1D3 (3)
101/502(r) to 3418
2/2, 62/164 to 3018
2/304, 560/1128 to 3119
2/3 to 3219
8. 3525 5-1 6 D1 (6)
82/505 to 3624
Lehr Recon to 3524
5/13, 212/423, Lehr/130 to 3525
9. 3-1 3 D1 (4)
82/504 to 3630
Lehr/902 to 3629
352/916, 560/1130(r) to 3530
10. 1-1(-1) 6-1=5 SU (5.5)
Allied Combat Bridge
Demolitions
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