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"Going for Givet"
German 24 AM |
Allied 24 AM
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Randy
did a good job with his air placements. To breach the Meuse, I need to
maximize the number of crossing points by moving up to as many adjacent
hexes as possible. In addition to a counterattack near Dinant, I plan to
go for Givet. Further north, I will continue to maneuver to force the US
to retreat or risk encirclement near Namour. Artillery is brought forward
towards my Schwerpunkt next to the Meuse; I will need it to help defend
any crossings I get as well as solidify my defensive capabilities. The
23AM German reinforcements continue to make their way to the front - they
will provide a reserve for fire brigade usage should the US get frisky. I
do not envision any US losses this turn and it's looking ever more bleak
that I will reach the magic 48 number.
Post Combat Comments: The
Germans score two D1's on their combats. As the LQ would indicate,
pretty pathetic results. A four-NW bombardment on the three units in
Dinant failed to shock any defenders; OKW has called for
Ober-Artilierist-General Mitchell to report to the Meuse front.
While I never like to take attrition losses, capturing Givet gave me no
small solace. Randy will now have to defend several more hexes along
the Meuse. 85% of my forces are now arrayed between Namur and Givet;
I have the forces but do I have the time to force a bridgehead? We
shall see...
-- Tom |
Both
sides cry out for better combat die rolls. I was keenly disappointed to
have won all three bombardments and then lose the 1-1 (-1) attack on
Dinant, resulting in a step loss to one of my few remaining 6-5-4s. My air
interdiction served me well in that I was able to keep the Germans away
from some of the Meuse River hexsides that I would otherwise have been
unable to prevent. Tom did well to focus on Givet, which proved to be an
easy capture.
This is fast becoming an Allied balancing
act, albeit an interesting one. How do I cover all of the Western Meuse
River hexsides while maintaining a relatively strong defense? The two
incoming 5th Armor Combat Commands are a real godsend. Their arrival
allows me to shuffle the stronger 3rd Armor further westward. I will use
two air interdiction to keep the German main effort focused between Givet
and Dinant, while setting up a strong Allied artillery presence to deliver
any necessary "stonk" at the critical points. I may very well
have a tiger by the tail in doing so. The bottom line is that the Germans
will cross the big river within the next couple of turns. The challenge
will be getting the panzers across, because they require an intact bridge.
-- Randy
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LQ
Rating: 4.3 (Blech!) |
LQ
Rating: 2.25 (4 for 4 on bridge demolitions.) |
Public Comments: |
German Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
Givet: Air + All Adj + 408A (69) vs 12
+ 10 + Air 3-1 @(-2) = 5 = 3 = D1* (5)
2/23 retreats to 5021
3 PzGr/8 reduced
9SS/9, 3Pzg/29, 3Pzg/8(r)
to 4923
Manteuffal, GD/Fuh Esc, Lehr 902,
560/1128 to 4922
Bombard Dinant: (NW 7, 8, 9, 15)
Bombard vs 9/39(r) = 3 = No fear. (4.5)
Bombard vs 4/CCB = 1 = Ready and able. (4.5)
Bombard vs 30/120 = 3 = Heard the trumpets. (4.5)
Dinant: Air + All remaining adj (54)
vs 32 + 10 1-1 @(-1) = 2 = 1 = D1* (3)
Standfast! 30/120 reduced
Attrition 116/60 reduced
US Combat
Red = Outcome (LQ
Rating) Blue = German unit
Green = Allied Unit
Bridge Demolitions:
5021 (1-3) = 1 = Boom! (2)
4817 (1-3) = 1 = Boom! (2)
4609 (1-4) = 1 = Boom! (2.5)
3203 (1-4) = 1 = Boom! (2.5)
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