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"Patton Strikes Back"

German 23 PM Allied 23 PM  

Ger23PMAdvance.png (232701 bytes)The Germans have seven attacks of which 4 are against surrounded units. All attacks will be at relatively high odds. One air unit is held back. An Angriff is launched which will give me either a 1/6 or a 1/2 chance of surrounding another two US units. My main goal for the turn is to get a unit adjacent to the hex behind Dinant so as to prevent a US unit from building an IP there. This, in turn, will allow me to get combined arms attacks against that hex in subsequent turns...

I did not 'hit' the 1/6 Angriff chance of surrounding two US infantry regiments but I did manage an advance to Dinant that put me adjacent to the bridge hex on the western side of the Meuse. Marche was cleared and four more US dead, including the 11/29 British Armored unit, bringing the total so far to 33. Wermacht plans for 24AM will be totally driven by US air placement so there's not too much thinking for OKW at this point.

As a measure of the minimal amount of risk this turn, I had relatively bad luck but still accomplished all my objectives but one.


-- Tom

US23PMMove.png (279002 bytes)Other than the Angriff failing to advance the needed number of hexes to surround two defending Yank units (1/6 chance), I believe these results were favorable to the German Player. Four eliminated units, two step losses, and two D4s is a nice bag. The seed for a Meuse River crossing was planted at the Dinant bridge by preventing the construction of an IP.

Seven air units will be put to good use. My goal is to minimize the German capability of reaching Meuse River hexsides while maintaining at least two air units in reserve to counter German ground support. By spreading Patton's 4th Armor Division in and around Dinant, I can maximize my coordinated defense DRM. U.S. 2nd Armor Division will serve the duel purpose of blocking any German drive on Namur while maintaining a position that will allow a swing to either the South or North, depending on the German threat. I'll build a number of IPs this turn at potential Meuse River bridge crossings. My one air unit held in reserve will assist me in a counterattack at Dinant and a possible advance across the big river.

-- Randy

LQ Rating:  4 LQ Rating:  3.67
Public Comments:

German Combat

Red = Outcome (LQ Rating)   Blue = German unit   Green = Allied Unit

4722:  Adj (26) vs 4 @6-1(-1) = 4 = 3 = 1D1 (6)
    11/29(r) Eliminated
    Lehr Recon to 4722

4719:  Adj (45) vs 4 @6-1(-2) = 4 = 2 = 1D2 (4)
    101/327 reduced and retreated to 4817
    560/1128, 2SS/3 to 4819
    560/1129, 2SS/4 to 4719

4715:  Adj (45) vs 10 + 10 @3-1(-1) ANGRIFF = 5 = 4 = Adv 1 (4.5)
    2/2, 2/304 to 4613

4518:  Adj minus 4618 and NW8 (19) vs 3 @6-1(-1) = 5 = 4 = D4 (2.5)
    VIII/174A Eliminated
    5/13, 5/15, Fuh Gd to 4718

4416:  Adj minus 5/15 (10) vs 2 @5-1(-1) = 4 = 3 = D4 (2)
    1/18(r) Eliminated
    26/39 to 4517

4511:  Adj + German Air (50) vs 10 @5-1(-1) = 3 = 2 = 1D1 (3)
    75/289 reduced; 75/289(r) and 30/120 to 4610
    116/156, 116/60 to 4511

3518:  Adj (24) vs 6 @4-1 = 1 = 1D1 (6)
    9/CCB(r) Eliminated
    62/183 to Marche, 9SS/9 to 3617

US Combat

Red = Outcome (LQ Rating)   Blue = German unit   Green = Allied Unit

4718:  Air, 402, 193, 333, 4Arm,
   *75/289, 28/104, 517 (44) vs (19) @3-1(-1) = 5 = 4 = CA (3)

Bridge Demolitions:

4919 (1-4) = 3 = Boom!  (2.5)
3204 (1-4) = 6 = Fizzle.  (5.5)