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 |  | "Going for Givet"
  
    
      | German 24 AM | Allied 24 AM |  
    |  Randy
      did a good job with his air placements. To breach the Meuse, I need to
      maximize the number of crossing points by moving up to as many adjacent
      hexes as possible. In addition to a counterattack near Dinant, I plan to
      go for Givet. Further north, I will continue to maneuver to force the US
      to retreat or risk encirclement near Namour. Artillery is brought forward
      towards my Schwerpunkt next to the Meuse; I will need it to help defend
      any crossings I get as well as solidify my defensive capabilities. The
      23AM German reinforcements continue to make their way to the front - they
      will provide a reserve for fire brigade usage should the US get frisky. I
      do not envision any US losses this turn and it's looking ever more bleak
      that I will reach the magic 48 number.
 Post Combat Comments:  The
      Germans score two D1's on their combats.  As the LQ would indicate,
      pretty pathetic results.  A four-NW bombardment on the three units in
      Dinant failed to shock any defenders; OKW has called for
      Ober-Artilierist-General Mitchell to report to the Meuse front. 
      While I never like to take attrition losses, capturing Givet gave me no
      small solace.  Randy will now have to defend several more hexes along
      the Meuse.  85% of my forces are now arrayed between Namur and Givet;
      I have the forces but do I have the time to force a bridgehead?  We
      shall see... 
      -- Tom |  Both
      sides cry out for better combat die rolls. I was keenly disappointed to
      have won all three bombardments and then lose the 1-1 (-1) attack on
      Dinant, resulting in a step loss to one of my few remaining 6-5-4s. My air
      interdiction served me well in that I was able to keep the Germans away
      from some of the Meuse River hexsides that I would otherwise have been
      unable to prevent. Tom did well to focus on Givet, which proved to be an
      easy capture.
 This is fast becoming an Allied balancing
      act, albeit an interesting one. How do I cover all of the Western Meuse
      River hexsides while maintaining a relatively strong defense? The two
      incoming 5th Armor Combat Commands are a real godsend. Their arrival
      allows me to shuffle the stronger 3rd Armor further westward. I will use
      two air interdiction to keep the German main effort focused between Givet
      and Dinant, while setting up a strong Allied artillery presence to deliver
      any necessary "stonk" at the critical points. I may very well
      have a tiger by the tail in doing so. The bottom line is that the Germans
      will cross the big river within the next couple of turns. The challenge
      will be getting the panzers across, because they require an intact bridge. -- Randy
 |  
  
    | LQ
      Rating:  4.3 (Blech!) | LQ
      Rating: 2.25 (4 for 4 on bridge demolitions.) |  
    
    | Public Comments: |  German Combat Red = Outcome (LQ
Rating)   Blue = German unit  
Green = Allied Unit
 Givet:  Air + All Adj + 408A (69) vs 12
+ 10 + Air 3-1 @(-2) = 5 = 3 = D1* (5)2/23 retreats to 5021
 3 PzGr/8 reduced
 9SS/9, 3Pzg/29, 3Pzg/8(r)
to 4923
 Manteuffal, GD/Fuh Esc, Lehr 902,
560/1128 to 4922
 
 Bombard Dinant: (NW 7, 8, 9, 15)
 Bombard vs 9/39(r) = 3 = No fear.  (4.5)
 Bombard vs 4/CCB = 1 = Ready and able. (4.5)
 Bombard vs 30/120 = 3 = Heard the trumpets.  (4.5)
 Dinant:  Air + All remaining adj (54)
vs 32 + 10 1-1 @(-1) = 2 = 1 = D1* (3)Standfast! 30/120 reduced
 Attrition 116/60 reduced
 
 US Combat Red = Outcome (LQ
Rating)   Blue = German unit  
Green = Allied Unit
 Bridge Demolitions: 5021 (1-3) = 1 = Boom!  (2)4817 (1-3) = 1 = Boom!  (2)
 4609 (1-4) = 1 = Boom!  (2.5)
 3203 (1-4) = 1 = Boom!  (2.5)
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